100 waitEmptyRowCol 3 3
0 waitEmptyRowCol 3 4
0 waitEmptyRowCol 3 5

	// Waits until row 2, columns 3-5, have only 1 enemy in them
0 waitNearlyEmptyRowRange 2 3 5

50 create crestOrange right -10 shootPath1 180 1 3 3
20 create crestRed right -10 shootPath5 180 1 2 3
20 create crestRed right -10 shootPath4 180 1 2 4
20 create crestOrange left -10 shootPath5 0 1 3 4
20 create crestOrange left -10 shootPath1 0 1 3 5
20 create crestRed left -10 shootPath4 0 1 2 5

